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   From Halo creator,   Alex Seropian,   comes the premier, first-person shooter designed exclusively for mobile—  Midnight Star.      Industrial Toys   reached out to me to work on the games UI/UX.  It was great to work with one of the biggest auteur’s in gaming as well to tackle such an interesting challenge—making all of these systems and feature-set of a AAA-console game work together seamlessly and elegantly on mobile devices.

From Halo creator, Alex Seropian, comes the premier, first-person shooter designed exclusively for mobile—Midnight Star.  Industrial Toys reached out to me to work on the games UI/UX.  It was great to work with one of the biggest auteur’s in gaming as well to tackle such an interesting challenge—making all of these systems and feature-set of a AAA-console game work together seamlessly and elegantly on mobile devices.

In addition to the deep narrative experience, Midnight Star features both a single-player campaign and asynchronous multiplayer systems that fit within mobile play patterns while also offering a longer-term, immersive experience. "With Midnight Star, we're looking to change expectations for what kind of experience core gamers get from their mobile devices," Industrial Toys CEO Alex Seropian told gaming website Polygon. "We're breaking new ground on everything from the visuals to the story to the ongoing support we'll provide in the way of content, events and player involvement. It's gonna be nuts."

With everything that the game has going on, nailing the UI/UX for the smaller, mobile screen dimensions was paramount—that's where I came in.

   
  
 
  
    
  
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    In addition to getting the UI/UX to flow intuitively for all of the systems “surrounding the game” (inventory systems, skill progression upgrades, asynchronous multiplayer challenges, trophies that transfer between players, etc.), getting all of the realtime gameplay interactions and player feedback on a typical monitor would be an accomplishment.  Getting it to work on a mobile device was a feat of UI/UX strength!   OK, that’s a tad dramatic, but it was an interesting challenge to be sure.


In addition to getting the UI/UX to flow intuitively for all of the systems “surrounding the game” (inventory systems, skill progression upgrades, asynchronous multiplayer challenges, trophies that transfer between players, etc.), getting all of the realtime gameplay interactions and player feedback on a typical monitor would be an accomplishment.  Getting it to work on a mobile device was a feat of UI/UX strength! 

OK, that’s a tad dramatic, but it was an interesting challenge to be sure.

   
  
 
  
    
  
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     While the challenge was formidable, the hard work on nights and weekends paid off.  The UX flows well, the gameplay is intuitive, the UI elegant, and the public is excited to get their hands on the game.   "A hugely ambitious project,   Midnight Star   is a first person shooter designed specifically for touchscreens.    Created by big name talents  who have spent time at Bungie, Marvel, and DC, it boasts a distinctive universe and art style, and encompasses not just games but  graphic novels too . It's been in soft-launch for a while as Industrial Toys continues to tweak and adapt the gameplay, and already has come to the attention of  Pocket Gamer ,  AppSpy , and  148Apps ."  —pocketgamer.biz

While the challenge was formidable, the hard work on nights and weekends paid off.  The UX flows well, the gameplay is intuitive, the UI elegant, and the public is excited to get their hands on the game.

"A hugely ambitious project, Midnight Star is a first person shooter designed specifically for touchscreens.  Created by big name talents who have spent time at Bungie, Marvel, and DC, it boasts a distinctive universe and art style, and encompasses not just games but graphic novels too. It's been in soft-launch for a while as Industrial Toys continues to tweak and adapt the gameplay, and already has come to the attention of Pocket GamerAppSpy, and 148Apps."
—pocketgamer.biz